Starship Troopers, 10mm Rules
2026-01-06
10mm-SF /
Starship Troopers /
House Rules /
The culmination of my 10mm Starship Troopers project, and quite a success if I do say so myself. The rules are a lot of my own tweaks for a con game on top of the BF:Evo and Victory Decision changes to the original 2005 Mongoose rules. A lot of it was simply cutting out anything that doesn't apply to the few units I wanted to use, and accommodating multibased infantry.
Starship Troopers, 10mm, MCon25 Play Aids Presented as-is for discussion (scroll down or check the Downloads Page for the latest revision.

My notes and feedback from Millennium Con 2025 were:
- Demonstrate a simple action/reaction exchange to teach the system
- Make moving the warrior swarms simpler and faster
- Reduce the tankiness of the plasma bugs
- Tweak the template sizes
- Limit bug reinforcements to one tunneling marker per turn so the board itself is more full looking
- Clarify artillery rules pertaining to scatter and smoke markers
- Bring in MI air support earlier
- Work out a better system for tracking worker casualties and reinforcement groups.
I'm still working on a better solution to swarm movement that doesn't sacrifice the look of the table, but the rest I think I've ironed out. I've run the game twice since at the local game club and certainly feel like I'm better at teaching it now. The stat and scenario changes were all straightforward. Limited tunneling made a huge difference in the overall tableau, and I've got a series of buckets for tracking bug casualties and reinforcements that's smoothed things out massively.
Starship Troopers, 10mm, Revised & Expanded Play Aids
The two improvements I've made plans and progress on are a small group of heavier mechs (more Lazy Forger Corsairs) for the MI to supplement their firepower late game, and Wake's Emporium released a Viking Dropship model I like more than the Crow Industries one. The Viking solves two significant scenario issues. The first is that extraction is a handwaved "off screen" thing because I don't have drop boats to interact with the table. The other is that there's not a good way to bring in reinforcements to the MI if they get on the wrong side of luck.

The outpost retreat scenario is fine, but I'd like to work out something I can run with my slowly expanding Dropzone urban table. I'm not planning to have it ready by next MCon, but 2027 feels doable. Just got a pile of 4Ground buildings to work through. And scatter terrain. And...